![]() Every house built on the land will earn you money - the bigger the home, the more you will earn. Each house can be merged with other houses of the same variety to form a bigger home. Every so often, you’ll be gifted with a house. The concept of the game is simple - you have a plot of land, and it’s your job to turn it into a town. I’m currently working on more guides to help out the community with common questions.Ever wanted to be Mayor? Ever wanted to run a town, develop the land, and see a metropolis grow? Well, look no further than Merge Town!, the newest title from Gram Games. Otherwise, that’s all there is regarding how to merge cities. If you have any other Humankind questions for me, feel free to ask in the comments below. But the difficulty you choose will certainly play a big role in how tough it is to keep up. Fortunately, a lot of early technologies help with this. Don’t forget to take advantage of the many buildings providing Stability. The same way you lose Stability from attaching outposts to cities, you’ll lose it from merging cities too. My last tip before letting you go is to not forget about Stability either. Listing all the different types of technology and even a civic for raising that limit. Our guide on How to Increase City Cap in Humankind directly covers that topic. If you still don’t have quite enough Influence to merge your cities, don’t forget about increasing your city cap. This screenshot shows one example of a decent-sized city requiring 31.4k Influence to absorb. This is a useful method for finding districts or infrastructure providing more. For example, you can search specifically by Influence to see any tech that helps you gain it. ![]() Another neat tip that may help out is filtering the technology screen by FIMS. You’ll certainly need it if you want to conquer the Humankind world without just outposts. So make sure you’re not sleeping on getting that Influence flowing in. Depending on how valuable it is, the cost can be anywhere from a couple of thousand Influence to tens of thousands. For example, if it has a high population, a lot of districts, plenty of infrastructure, e.g. The Influence cost for absorbing a city is based on how well established it is. Also, it’s worth swapping between both cities before combining them because the Influence cost will vary. While you will gain all the FIMS/resources when merging, you can only create new buildings and units at one. Just make sure you’re absorbing the right city into the right one.įor example, absorbing City 2 into City 1 so you can still work out of City 1. Regardless, once you have this tech, you can absorb cities the same way you attach outposts. Fortunately, you can also search that phrase on the tech tree screen too. While you may think of this mechanic as merging cities, Humankind specifically labels it as “Absorb City”. You’ll only be able to attach outposts until you get the Military Architecture tech. This technology unlocks the Fort, Trebuchet, and Absorb City mechanic. This screen also has a search bar at the top right corner that you can use to search for Military Architecture. If you tap the technology button at the bottom left corner and then the “Go to Technology Screen” button, you can see the entire tech tree. It’s not available right from the start even though it functions similarly to attaching outposts. First, you’ll need to reach Medieval Era technology to unlock this mechanic. ![]() Whether you’re looking to reduce your number of cities or simply want to create a mega city, this is what you need to know. That’s why I’ve put together this guide on how to merge cities. Fortunately, there’s a neat trick that lets you merge cities into one. Even though they don’t seem to be that significant. This can lead to negative Influence modifiers that nobody really wants. As you get further into Humankind you may struggle to expand without passing the city cap.
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